Art and visual development in Dex

Dex combines an RPG system with action combat in the style of arcade beat’em up games from the 80s. But what grabs eyes most of all is its unique artstyle, which was brought to the project by lead artist Prokop Smetana. A significant chunk of inspiration for the game came from the book Neuromancer by William Gibson, a founding work for many archetypes of the genre. Our game characters were created in a Pixel-art style, hand-drawn and animated frame-by-frame so […]

The End of Cyberpunk

Since the summer release of the console version of Dex, our very own cyberpunk RPG game, we’ve really enjoyed bringing you a weekly blog-based article on the richly engrossing and forever-relevant cyberpunk culture.   What did we cover? Take a look back yourself – it really was a whole lot of ground: From defining cyberpunk as a genre to the world’s most seminal cyberpunk works that gave us inspiration during the development of Dex. We also wrote on the topics […]

XV. Don’t get hacked

Hackers like Decker, Raycast and Dex aren’t just dab hands at infiltrating data systems, they’re also masters of stopping others infiltrating theirs. In our post, ‘The top ten things you didn’t know about hacking,’ we looked at a range of ways in which hackers can access your data without you ever knowing about it. Now it’s time to take a look at some ways you can defend yourself against them. This is not the stuff of a cyberpunk future – […]

XIV. The top ten things you didn’t know about hacking

The word ‘hacking’ conjures up images of a Dex-like underworld… a kind of invasive techno-shamanism at the fringes of our society. But hacking is much more present in our everyday than you might realise – you don’t need secret training from an anarchistic legend to learn the trade, not when there even an accredited course where graduates walk out with a hacking certificate. Here are ten other things you probably never knew about hacking: After TalkTalk’s recent security breach resulted […]