Development of Dex

Dex was developed over several years. Just like its titular character in the story, the game was subject to a lot of iterations and experienced a lot of useful improvements along the way. The first publicly accessible version was Early Access on Steam. In that build, you could run amok through shabby parts of the city of Harbor Prime – from the Scrapyard to the Centre, and from the Chinese Quarter to the area of the Sewers where an old […]

The End of Cyberpunk

Since the summer release of the console version of Dex, our very own cyberpunk RPG game, we’ve really enjoyed bringing you a weekly blog-based article on the richly engrossing and forever-relevant cyberpunk culture.   What did we cover? Take a look back yourself – it really was a whole lot of ground: From defining cyberpunk as a genre to the world’s most seminal cyberpunk works that gave us inspiration during the development of Dex. We also wrote on the topics […]

XV. Don’t get hacked

Hackers like Decker, Raycast and Dex aren’t just dab hands at infiltrating data systems, they’re also masters of stopping others infiltrating theirs. In our post, ‘The top ten things you didn’t know about hacking,’ we looked at a range of ways in which hackers can access your data without you ever knowing about it. Now it’s time to take a look at some ways you can defend yourself against them. This is not the stuff of a cyberpunk future – […]

XIV. The top ten things you didn’t know about hacking

The word ‘hacking’ conjures up images of a Dex-like underworld… a kind of invasive techno-shamanism at the fringes of our society. But hacking is much more present in our everyday than you might realise – you don’t need secret training from an anarchistic legend to learn the trade, not when there even an accredited course where graduates walk out with a hacking certificate. Here are ten other things you probably never knew about hacking: After TalkTalk’s recent security breach resulted […]